The story teller's assumptions in Beowolf were exciting and kept the audience on their toes. Not knowing what's going to happen next is always a good story. (: The story teller's beliefs about the intended audience affected the content of the story by making it kind of hard to comprehend. It's hard for me to understand what the story teller is trying to say. Thanks to Chez explaining alot of it i sometimes get it (:
I think my audience in my video game will be people like me, in their teens. My game is gonna consist of making your own decisions. Alot of people like real life games like that, like the sims (: The characters you can choose from in my game are going to be like real life people. You could be the football player or maybe the class clown. I think those are fun characters to be (:
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