Friday, February 12, 2010

Audience

The story teller's assumptions in Beowolf were exciting and kept the audience on their toes. Not knowing what's going to happen next is always a good story. (: The story teller's beliefs about the intended audience affected the content of the story by making it kind of hard to comprehend. It's hard for me to understand what the story teller is trying to say. Thanks to Chez explaining alot of it i sometimes get it (:
I think my audience in my video game will be people like me, in their teens. My game is gonna consist of making your own decisions. Alot of people like real life games like that, like the sims (: The characters you can choose from in my game are going to be like real life people. You could be the football player or maybe the class clown. I think those are fun characters to be (:

Thursday, February 4, 2010

Beo Wolf Part 1


In the first part of Beowolf the king is having a party in Meet Hall where there are guest, food, dancing, and singing. The monster, Grendel, who lives below him is getting disturbed by their music, and very aggravated. Grendal decides to go up to Meet Hall and destroy all that he sees. After the slaying is done the king orders one of his followers to get Beowolf. When they finally bring Beowolf to the king a feast is held for him in his honor of being there. One of the king's followers challenges Beowolf and tells him that he doesn't think he can defeat Grendal. Beowolf explains to the follower how he's the best and how no one will defeat him. As night comes Beowolf prepares for the fight. They know Grendal will show again.

I think Beowolf makes the requirements of a hero because he's strong, brave, and has the courage to fight. I don't think he would make a good educational game hero though. He's a killer/fighter and you can't learn from that.